Studio - SPATIAL TIMES
© HEAD – Genève, Raphaëlle Mueller, Soheil Afzali
Studio - SPATIAL TIMES, 'Echoes of Time'
© HEAD – Genève, Soheil Afzali
Studio - SPATIAL TIMES, 'Timed States' Meghna Thanushree Nagarajan
© HEAD – Genève, Raphaëlle Mueller
Studio - SPATIAL TIMES, 'Course Contre le Montre' Lucie Terranova
© HEAD – Genève, Raphaëlle Mueller
Studio - SPATIAL TIMES, 'Cyclical Time' Noemi Tshala
© HEAD – Genève, Raphaëlle Mueller
Studio - SPATIAL TIMES, 'Cyclical Time'
© HEAD – Genève, Noemi Tshala
Studio - SPATIAL TIMES, 'Metatempo' Theophile Matton
© HEAD – Genève, Raphaëlle Mueller
Studio - SPATIAL TIMES, 'Orbit of Time'
© HEAD – Genève, Luca Negro
Studio - SPATIAL TIMES, 'Chronoscape'
© HEAD – Genève, Mireille Gidi

Studio - SPATIAL TIMES

June 2025

Studio led by Simon Husslein (Atelier Simon Husslein)
Assisted by Chiara Kocis

This studio explored innovative ways of perceiving and representing "time" in virtual reality. The course was structured into two main parts. In the first part, students developed a digital experience that explored the concept of "time." Unlike the physical world, where the perception of time is intrinsically linked to solar rhythms — daylight, seasonal changes, and astronomical cycles — virtual reality operates independently of these external influences. When such effects were introduced, they functioned as skeuomorphic elements rather than inherent properties.

This dissociation offered a unique opportunity to rethink and redefine how time could be perceived and, subsequently, indicated in virtual spaces. Throughout human history, monumental installations such as Stonehenge, the Temple of Luxor, and the Horologium Augusti in Rome have served as spatial markers of time, emphasizing the relationship between the perception of time and physical space. Drawing inspiration from these precedents, students explored how “place” could function as a primary medium for experiencing and signaling time in virtual reality. This approach provided interior architects with a broad set of tools to influence human behavior and create immersive architectural atmospheres that evoke distinct moods and sensations.

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