Teaching methods
This course adopts an approach underpinned by the concrete use of 3D through various examples, technical training, experimentation sessions, as well as project realization and follow-up. The program is designed to be flexible, enabling students to progress at their own pace. By the end of the course, participants will not only have a good understanding of Blender and 3D modeling, but also a final project that can be used as a starting point for more complex creations.
Day1 Course program
Introduction to Blender and 3D Modeling
Introduction, examples of how to use 3D
Introduction to Blender 4.1 - Interface and navigation
3D modeling basics
Creating your first simple 3D model
Day 2 Advanced modeling and texturing
Advanced modeling techniques
Introduction to textures and materials
Applying textures to 3D models
Day 3 Lighting, cameras and rendering
Principles of lighting in Blender
Working with cameras
Introduction to rendering and post-production
Day 4 One-day online meeting
Day 5 Basic animation
Animation principles in Blender
Animating your first objects and cameras
Rendering an animated scene
Day 6 Conclusion and Final Project
Course summary and best practices
Final Project: Creation of a series of 4 static images and a short animation using the skills acquired during the course.