Boot Camp Game Design
© HEAD – Genève, Dylan Perrenoud
Boot Camp Game Design
© HEAD – Genève, Dylan Perrenoud
Boot Camp Game Design
© HEAD – Genève, Dylan Perrenoud
Boot Camp Game Design
© HEAD – Genève, Dylan Perrenoud
Boot Camp Game Design
© HEAD – Genève, Dylan Perrenoud

Boot Camp Game Design

October 2015

Workshop led by Douglas Edric Stanley with the competition of Pierre Rossel

Game and interface design during a workshop made to teach the methods used by multidisciplinary teams that make up the game design studios. Manager, game designer and developer roles were distributed among the students. Each team received a card game, a mixture of technical constraints and artistic references from which to imagine and game prototype

· Dark Light, by Jessica Friedling, Sarah Bourquin, Eun-Sun Lee
· Bloodbank, by Marianna Czwojdrak, Sébastien Beureux, Vincent de Vevey
· E-xorciste by Hind Chammas, Etienne Ndiaye, Martin Besson, Jacob Viadest
· Kaléidéoscope, by Camille Rattoni, Léa Thévenot, Yohann Douillet, 
· Prométhée, by Vanessa Lorenzo Toquero, Benoît Renaudin, Megha Katyal, Margaux Charvolin

 

 

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