Day 1 — Introduction to immersive space & Unreal Engine basics
Overview of immersive practices
History and typologies: installation, scenography, exhibition, performance
Immersion logic: perception, scale, light, sound, spatiality
Presentation of the joint project and general workflow: content → real-time engine → projection → calibration
Introduction to Unreal Engine
Interface and navigation
Real-time logic
Project organization
First immersive scene
Creating a simple space (geometry, light, camera)
Introduction to materials
Basic animation (camera, objects)
Goal for the day: understand the logic of the real-time engine and produce a first projectable scene.
Day 2 — Unreal Engine for immersive projection
Lighting, atmosphere, and composition
Static vs. dynamic lighting
Post-processing
Depth, fog, contrast
Composition for projection (considering surface, angle, distance)
Dynamic content
Animated materials
Exposed parameters
Introduction to real-time control (Midi and OSC)
Optimization for projection (resolution, performance, frame rate)
Day 3 — MadMapper & video mapping
Introduction to MadMapper
Interface and surface logic
Simple mapping
Projector calibration
Masks, distortions, keystone
Demonstration in the Grey Box
Mapping continued
Multi-surfaces
Multi-projector management
Real-time video streaming (NDI/Spout depending on platform)
Day 4 — Interaction & spatialization
Unreal ↔ MadMapper dialogue
Signal routing
Live parameter control
Introduction to simple interactive logic
Project workshop (start)
Forming groups
Defining an artistic intention
Designing a mini immersive device
Technical tests
Day 5 — Production & presentation
Finalizing projects
Visual adjustments
Technical optimization
Rehearsal/calibration