Physical Computing - Ocean of Thoughts, Amaury Hamon
© HEAD – Genève, Morgan Carlier
It’s a broth smell and a half before the comet, Léonie Courbat
© HEAD – Genève, Morgan Carlier
MONARCH, Marine Faroud-Boget
© HEAD – Genève, Morgan Carlier
Caring to fall apart, Flore Garcia
© HEAD – Genève, Morgan Carlier
Time Travellers, Mariia Gulkova
© HEAD – Genève, Morgan Carlier
Light Labyrinth, Narges Hamidi Madani
© HEAD – Genève, Morgan Carlier
Vivalys, Margot HerbelFin
© HEAD – Genève, Morgan Carlier
Near Life Experience, Elie Hofer
© HEAD – Genève, Morgan Carlier
Time Respect, Dorian Jovanovic
© HEAD – Genève, Morgan Carlier
Precious Time, Tomislav Levak
© HEAD – Genève, Morgan Carlier
It and I, Louka Najjar
© HEAD – Genève, Morgan Carlier
La Guaca, José Camilo Palacio Constain
© HEAD – Genève, Morgan Carlier
Bard, Périllaud Faustine
© HEAD – Genève, Morgan Carlier
0-800-STRESS-LINE, Michelle Ponti
© HEAD – Genève, Morgan Carlier
Parallel me, Hanieh Rashid
© HEAD – Genève, Morgan Carlier
Smoke Break, Tibor Udvari
© HEAD – Genève, Morgan Carlier
Inner Beat, Nathan Zweifel
© HEAD – Genève, Morgan Carlier

Time-in-Time-out: Playable stories for our wrist

April 2023

What types of new gestures could we invent? How can we rethink our interactions with an object and with our body, using time as a game mechanism? How to transform time passing into a playable story?

We walk around with digital assistants wrapped around our wrists that track our daily activities. Some can even quantify our vitals and tell us when to take a deep breath. Decades ago, we wore calculators and gaming devices as high-tech cuffs. In movies, those wrist-worn techs saved the world once or twice and were the ultimate weapon of spyware. In countless sci-fi stories, our heroes’ wrists were the icons of space-age futurism… Somehow, our wrists have always been a coveted place to materialise a future that may never happen. A playground for quirky, sometimes useful devices. They started with our need to tell time, now these wearable objects allow us to have access to our data, communicate with others or manipulate virtual environments. What types of new gestures could we invent? How can we rethink our interactions with an object and with our body, using time as a game mechanism? How to transform time passing into a playable story?

These questions acted as the starting point for the atelier conducted with the first year’s students of the Master Media Design. The outcome of the process resulted in the creation of a playable and interactive narrative storyboard presented alongside a functional demo built through design iterations and observations.

Students:

Léonie Courbat
Marine Faroud-Boget
Flore Garcia
Mariia Gulkova
Narges Hamidi Madani
Amaury Hamon
Margot Herbelin
Elie Hofer
Dorian Jovanovic
Tomislav Levak
Louka Najjar
José Camilo Palacio Constain
Faustine Périllaud
Michelle Ponti
Hanieh Rashid
Tibor Udvari
Nathan Zweifel
Huiwen Zang

 

Teachers:

Alexia Mathieu, Douglas Edric Stanley, Laure Krayenbuhl, Pierre Rossel

View all of the school's projects