Play Me A Story, hybrid forms of narration
© HEAD – Genève, Bastien Gomez
Genèse, installation created by Romain Graille and Théo Francart
© HEAD – Genève, Bastien Gomez
Genèse, installation created by Romain Graille and Théo Francart
© HEAD – Genève, Bastien Gomez
A Midwinter Day’s Nightmare, game created by Catia Ferreira Barreiras, François Harik and Léa Lansiaux
© HEAD – Genève, Bastien Gomez
A Midwinter Day’s Nightmare, game created by Catia Ferreira Barreiras, François Harik and Léa Lansiaux
© HEAD – Genève, Bastien Gomez
The Reading Lantern, objects created by Vincent Belet, Tammara Leites and Jiajun Zheng, in collaboration with Poppy Matigot
© HEAD – Genève, Bastien Gomez
The Reading Lantern, objects created by Vincent Belet, Tammara Leites and Jiajun Zheng, in collaboration with Poppy Matigot
© HEAD – Genève, Bastien Gomez

Master Media Design | Play Me A Story, hybrid forms of narration

September 2019

Professor : Douglas Eric Stanley

Assistant : Laura Couto Rosado
Students : Vincent Belet, Catia Ferreira Barreira, Théo Brancart, Romain Graille, François Harik, Léa Lansiaux, Jiajun Zheng.

Illustration : Poppy Matigo
Photos : Bastien Gomez

Play Me A Story is the latest exhibition designed by Master Media Design students. The latter explores new hybrid forms of storytelling in the mobile age. Each project explores new configurations for storytelling via classical objects of discovery: a card game, a globe, a reading lantern… 

The Reading Lantern, storytelling with light.
By Vincent Belet, Tammara Leites and Jiajun Zheng, in collaboration with Poppy Matigot.

A 2600-year-old Chinese folktale is sent into the cloud of speech detection algorithms while a parent reads an illustrated book to their child. The Reading Lantern recognises the words as they are read out loud, animating its colours to reveal the characters and landscape of each page — creating a special atmosphere to accompany the magical moment of bedtime stories. 

A Midwinter Day’s Nightmare, a Shakespearean game of cards.
By Catia Ferreira Barreiras, François Harik and Léa Lansiaux

A hybrid strategy game using the characters of Shakespeare as they fight for love, power, and glory. Players select their best characters from The Bard as they complete a series of open and secret objectives. A central tablet watches over the interactions of these heroes, royalties and lovers as each encounter unfolds into new tragedies narrated by the tablet. 

Genèse, The creation of a virtual workd, no helmet required.
By Romain Graille and Théo Francart

Genèse is a curious object that doubles as a rotating globe. As it rotates an interactive tablet on its axis — one rotation per day — the tablet displays an offbeat retelling of the seven days of creation of the world. This generative landscape is altered and modified according to the interactions that people have with the tablet: a simple contact with the screen disrupts the natural cycle of creation of mountains, animals, humans, rivers, and trees. 
 

View all of the school's projects