Physical Editing 2026
Physical Editing is a methodological framework that draws from early cinematic theory, notably Lev Kuleshov’s montage effect and Sergei Eisenstein’snotion of montage as dialectical conflict. These techniques disrupt narrative continuity and instead emphasize relational juxtapositions, allowing meaning to emerge not from linear progression, but from the space between.
Design is an inbetweener materially and conceptually connecting two distinct points in time and space.
Design as a narrative connection between two points in space and time evokes a ‘road trip’ movie. Those two points are almost irrelevant, they just provide a context… it is not about the arriving but the traveling, in which way that connection materialised… to the point that the ‘less functional’ the travel, the more interesting reality becomes…
In Physical Editing students work with 2 given words as points of reference from which to develop and materialise connections:
- voice box
- decoy
- hadrian's Column
- orb
- platipus
- organoid
- countdown
- spacewalk suit
- roadside figure
- caramel apple
- platform shoes
- protective case
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