In a technical and cultural context favorizing artificial energy consuming maximalist techno-aesthetics in real-time media and video games production, we see the rise of a new paradigm in digital arts, comparable to the birth of impressionism 150 years ago. After decades of searching for photo-realism and performance, the soon to be over myth of perpetual growth is leaving the stage to more computationally minimal aesthetics and refocusing on the power of concept, stories and subjectivity in a scarce real-world.
From this urgency to reconsider our real-time media production models, the Digital Pool of the HEAD – Genève in collaboration with with arts & technology curator and real-time media artist Vincent Moulinet, proposes a time and resource limited game jam, to foster play with a considered ruleset, a desire for more imaginative, accessible and artistic video game productions. From October 11th to 13th, the Digital Pool of the HEAD – Genève will be one of the hub to ensure the conditions for European new media students and artists to create computationally minimal video games and realtime media artworks that will feature in a European competition organised and hosted both through hubs and online.
All the produced video games will be accessible at the Festival Octobre Numérique - Faire Monde in Arles (9 October-10 November).
Participating hubs
OCTOBRE NUMÉRIQUE (Arles, FR)
ENSAD - ICAN HUB (Paris, FR)
NEW PRACTICE - UdK (Berlin, DE)
FluidSpace HuB (Marseille, FR)
Digital Pool (Genève, CH)
Experimental Game Cultures (Vienne, AT)
Creative Coding Utrecht (Utrecht, NL)
WORM / PIRATE BAY (Rotterdam, NL)