This annual workshop centers on developing interactive experiences in virtual reality, a key focus of our Master’s in Media Design in Geneva. Students gain a foundational understanding of game engines, such as Unreal Engine and Unity, while placing a strong emphasis on narrative design. They learn to create immersive user experiences that utilize simple interactions to convey meaningful stories.
The methodologies employed vary depending on the project brief. For instance, students might scan the physical world to develop interactions in virtual reality, construct physical models or objects to be scanned and imported into an Oculus VR headset using Unity, or fulfill commissions for exhibitions like Présence Suisse in Osaka 2025.
Our students engage with a diverse range of topics, including guiding a creature through a paper maze, escaping the darkness of an abyss with the aid of light, and rediscovering the enchanting world of Heidi through a playful, paper-crafted landscape.
Projects credits
Abyssal Encounter, Margot Herbelin, Dorian Jovanovic, 2023
Creepy cutouts, Faustine Perillaud, Tibor Udvari, 2023
Johanna Spyrit, Sarah Meylan, Enzo Seurre, Adam Chatir, 2024
Murmuration, Naomi Blidaru, Océane Serrat, Lauren Thiel, 2024
Cerna, Amaury Hamon, Tomislav Levak, 2023
Whispering Rose, Michelle Ponti, Marine Faroud Boget, 2023
Ali Lenti, Andrés Acosta-Blaschitz, Mathilde Schibler, Jonas Wolter, 2024
Teachers
Sabrina Calvo
Camille Dedieu
Joana Huguenin
Laurent Novac
Pierre Rossel
Douglas Edric Stanley