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Dossier #22

Playing with Stories that Matter

After a first series of talks focused on the video game industry in Switzerland taking place at HEAD – Geneva in March 2022, the symposium Playing with Stories that Matter: How Narration Drives Innovation in Game Design aimed to delve into the ways in which narrative propels innovation in game design. ISSUE publishes the video recordings of the various talks. By employing narratives, tensions, and gameplay, games offer us a lens to comprehend the complexities of our contemporary societies. To thoroughly explore this intriguing theme, the symposium was structured around various chapters, each delving into distinct aspects of the role of narrative in video games. The symposium was held on October 12, 2023 and was organized by Alexia Mathieu, head of the Master Media Design, with the help of Delphine Jeanneret, lecturer in the Cinema department, and the valuable support of the Hasler Foundation.

  • subjectartcinéma/audiovisueldesign graphiqueintersectionnalitéjeu vidéonarrationphilosophie
  • published on february 21, 2024
  • permalink https://www.hesge.ch/head/issue/en/issues/issue-22-playing-stories-matter
  • licence CC BY-SA 4.0
informationsback to publication
  • The Purpose of Making Games

    by
    • Léa Schönfelder
    Léa Schönfelder discusses how to create a small, female-led game studio that builds games with a strong independent perspective.
  • The Influence of Video Games on Cinema

    by
    • Caroline Poggi et Jonathan Vinel
    Caroline Poggi and Jonathan Vinel discuss the influence of video games on their filmmaking practice.
  • Play-to-Learn

    by
    • Guillaume Helleu
    • Anthony Masure
    Anthony Masure and Guillaume Helleu present their research project that focuses on using video game platforms and cultures to explore the humanities and social sciences.
  • The Off-Screen and Its Double

    by
    • Ekiem Barbier
    Is it possible to make a documentary film shot entirely within the graphics engine of a video game? How can we tell the story of virtual encounters and the emotions and situations they provoke?
  • Making Stories Together

    by
    • Leslie Astier
    In her talk, Leslie Astier discusses how to leverage community and collective care to build new types of interactive stories.
  • Telling Stories with Robots

    by
    • Douglas Edric Stanley
    A short overview of projects using artificial intelligence to tell stories in unexpected ways.
  • Why Oatmeal is Cheap

    by
    • Younès Rabii

    A practical demonstration of the promises and pitfalls of procedurally generated storytelling.

  • Interactive Design as Creative Discipline

    by
    • Emily Short
    This talk gives examples and insights from an early innovator in the field of procedural and interactive storytelling.