"Game design" course from January 12,2024 until February 10, 2024
© HEAD – Genève
"Game design" course from January 12th until February 10th 2024
© HEAD – Genève

Game design

January 2024 to February 2024

Understand and sequence the essential steps in creating a game in order to launch its development.

The world of games is gaining more and more ground: game consoles, mobile games, board games, serious games and even games designed to explore complex knowledge in greater depth. Gamification is a way to explore complex ideas, concepts and know-how. Games can also be used to tackle controversial topics and open up a debate in a more relaxed way. As a result, schools, companies, associations and activists are now using games to collaborate, popularise and democratise their ideas.

The profession of game designer lies at the crossroads of several existing and emerging disciplines focused on the design of playful experiences. The role of the game designer is to grasp and bring out the often intangible but essential forms of a game: the game experience, the game loop, the progression curve of the players and interaction design. The game designer guarantees the game experience and the coherence between its different components.

This course focuses on the development of a game concept. After sessions of analysis, writing, rapid prototyping and play tests, participants will produce game design documents, which are necessary to rally the various stakeholders around the central concept of a game. Illustrations and interactive models will be produced and will allow participants to grasp the concept at the heart of their game project, its aesthetics and the way to play it. A synthetic presentation will also be produced to pitch the game concept.

Target audience
This course is primarily aimed at people who are familiar with the fields of art and/or design and who wish to strengthen their professional integration in fields related to emerging technologies.

More information here


 

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